6/2/22 My work so far
- stricklandben2000
- Jun 2, 2022
- 3 min read
I am almost done with the Tank game and this is the result so far!
1 This is my MiG 21 which is almost done

I pretty much just need to shade some of the jet parts to make it pop out more
also thx Hayden for teaching me about the shading stuff! It really comes in handy!
Reference 1 A MIG 21 schematic

a schematic of the MiG 21 showing most of the important parts!
Reference 2 A MIG 21 in flight

this is a MIG 21 in flight with a payload of 2 rockets and 2 bombs!
2 This is the F14 tomcat

This is done but I may consider going back to tank project over some time but i got too crunch time to get this done and move onto Grand track!
ps I messed up the wings a few time so I had to pretty much ad to re build it 2 times!
Reference 1 The guts of the jet!

A actual schematic of the F14 tomcat including its armor points and its payload!
"Also I love the jolly roger on the side of the wings"
Reference 2 The F14 soaring in the sky!

The F14 tomcat in flight
"Pretty self explanatory!"
The last bits of code aka the one Unique Feature for the tank game!
3 barbed wires Abrahams

in this code when Bullitt 1 collides with the barbed wires it would move at a speed of 0.8 vs 1.0 as the average meaning small resistance but not enough to be a hinderance towards either of the tanks!
and shooting the
4 Barbed wire code for the T72 Soviet

basically the same as the Abrahams but but the Abrahams code is changed to the
T72
5 Barbed wires not destroyed Abrahams

Each of the barbed wires had a separate health pool which took about 30 minutes
because I had to look at my destroyable's code and "3 HP" per Asset then it gets destroyed and then next will be replacing the asset immediately with a
but when not shot as default the asset is not moveable and is a wall like everything else but when you destroy it there will be a version that make it go 0.8 as apposed to the 1.0 normal speed for both tanks!
6 Barbed wires not destroyed T72

the next thing that will need to be done is that after the Barbed wire gets shot 3 times it gets destroyed But.... then it is immediately replaced with a version of the barbed wire that's tangled up and destroyed and your tank can pass through over it but only slightly slower than your current speed because un like Hedgehogs that are big and made of steel or titanium alloy the barbed wires are designed as steel to prevent Infantry Units from advancing and maybe some small LAV's or Light Armored vehicles that weighs more than a average car but is not huge enough to pass over it like it was a bug compared to a giant or a building so basically the resistance from Weight divided by the matter aka the Barbed wires are not nearly as strong as a tank that at least weighs 20 tons and usually 2 v12 diesel engines to prevent total encumbrance due to the severe weight of the metal house on treads
so "LAV's and infantry" would have trouble but a tank would glide over it like the 30 to 50 pounds spikey bits of medal because speed x height and velocity vs a 30pound object that doesn't move at all and is not specifically made to stop tanks but that's what "Hedge hogs" are for!
also I am gonna have to find a way to fix my timer because the timer doesn't end and just keeps on going and not restarting the layout! so this will have to be fixed on monday most likely!
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